JadeJohnson:
So I was working on planning out the story and gameplay for my new title: "The Tale Of Jade: Cry Of The Country".
I didn't ever get to the story-part, but I did come up with the most epic gameplay-schematic!
"The Tale Of Jade: Cry Of The Country" is going to be a full-3D, open-world, interdimensionally-traversable adventure-game, built to an even larger scale than
[ The Legend Of Zelda: Tears Of The Kingdom.
Unlike how there are only three stacked maps in Zelda, The Tale Of Jade'll feature eight interconnected dimensions, all in a single world:
The Vivisphere:
Where all life thrives from birth.
The Almasphere:
Where ghosts and those in spiritual limbo go to carry-out their final missions before crossing over.
The Mortisphere:
Where the body of any-one or -thing dead, or in irreversibly-dying condition, withers away.
The Transcendisphere.
Where God and The Angels reside.
The Devisphere:
Where the devil and his demonic army exist.
The Electrosphere:
In which all digital entities are displayed and-or run their code.
The Remisphere:
In which all memories from the vivisphere are stored, and from whence they're recalled.
The Imagisphere:
Where all fictional entities are housed.
And
The Interisphere:
Which only allows access for as long as entrants keep moving without staying still or stepping anywhere twice.
Sounds like a lot of work, doesn't it? But hey: anything harmless and legal is totes worth it for our Jaders!
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