I've gotten a lot of comments about a particular screenshot, and I can see the issue :/
I desperately tried my best to re-create what night-vision looks like, which in Cycles can be pretty difficult. Traditional night-vision of up-close objects will usually look very bright, and that was what I went for. I never really thought the lighting in the original game made much sense, as shadows inexplicably sat on the fronts, sides, and backs of both the animatronics and the environments.
Anyway, excuses excuses!
I'll be fixing this and it'll probably take an extra day to complete. But I think it's definitely worth it. The cameras are a big part of the game, they deserve treatment if they need it!
Next up
twins
Can't believe this happened 10 years ago
FNAC Youtooz merch reveal! LONG CANDY
Chiaki Nanami!
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
not the greatest house, but it's a house! :D
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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