


Next up
#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 
"Lobo"
Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)
Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys
#Devruary Sidetracking between different projects at once!
I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on. 
#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.
More backgrounds added!
There are many colours to pick from...
DRAGĂO!
Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.
Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw












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