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Working on the Underwater part of this level. This features a new pipe system will bubbles that push you in the selected directions. I've also added a sunken pirate ship to give a more beach side theme to this part of the level. What do you think of this?
Brand New Tile Set!
New Power Up Effect, Breakable Tree Logs, Lighting, and more movement options.
What do you think of this change and what abilities should I add to the game?
Forest Level Showcase! I've added the soundtrack for this world and made improvements to this world such as better lighting and also adjusted sun light beams and changed the ground tile set to a new layout. What do you think?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
A very simple but mindful game. This game will feature tasks, puzzles, and even combat. Venture your way through the wicked lands. This game is called "Adore" what are your thoughts on this project?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Update 1.4v is finally here🎄 Jump in and play the brand new Christmas update❤️⭐️
New Skins New Back Packs and a brand new Exclusive Shotgun!
New Bunny Suit Power Up! I've already done some of the animations for the new power up but still yet to finish the rest. This Power up will be used in the next world and the beach one. What ability should this power up have other than jumping high?
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?












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