Game
Super Mario Bros Lethal Impact
2 years ago

These days I'll be uploading concept art of the corrupted star, infected Luigi and Infected toadette, and explain more of the plot, lookout here in the Devlog (:D)




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Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)

PvZ Eternal mod Gatling pea rework.

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Explode o Nut

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Smol background 4 castle section of MIND level