Game
Flee The Facility

3 years ago

This is a comparison Image from lowest graphics setting to highest graphics setting

Side Note: there is no RayTracing in this comparison image or the game itself




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Im making this post to help anyone whos having the same issue I did. Over the past 2 years, Ive been struggling to find ways to make a game transfer save data from one version to the updated version. If you're struggling like me, package in shipping mode.

So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?

Not Complete but this is a early build, I plan on adding a few more props to finish it up, let me know what you think so far.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Here is a look at the new reworked Lobby area, also just to give context to how big this game will be, I did a final count, and (not including levels such as the lobby, main menu, or You Died levels) this game will contain 40 total playable levels.

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

It's Coming Soon

Another small look at level 3 from Flee The Facility. Hope you guys enjoy.

He is watching...

So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington & @TheMediocreMakers