Game
Flee The Facility

2 years ago

This is a small look at the new remastered version of Flee The Facility, I wasn't lying when I said it would have improved visuals, also the levels will be way less harder on your CPU than it was before, read the article if you wanna know something scary.


If you thought Insanity Difficulty in the current release version is difficult, just wait until you try Insanity difficulty in the remastered version when it comes out, its way more difficulty.



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Another small look at level 3 from Flee The Facility. Hope you guys enjoy.

Haven't posted in a while so here is some art I did for a game project (its not anything I have announced yet), the back drop was concepted by me and done by my friend Lynx.

The Vintage Animatronic Models are by @Battington & @TheMediocreMakers

Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign

This is a comparison Image from lowest graphics setting to highest graphics setting

Side Note: there is no RayTracing in this comparison image or the game itself

Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5

It looks like you guys want this to be a name your price game.

The Toreador March will play. Vintage Freddy model by @Battington & @TheMediocreMakers

water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))

So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.