If you thought Insanity Difficulty in the current release version is difficult, just wait until you try Insanity difficulty in the remastered version when it comes out, its way more difficulty.
Next up
Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.
Not Complete but this is a early build, I plan on adding a few more props to finish it up, let me know what you think so far.
Just got tagged by @GarryGabbage
& I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
It looks like you guys want this to be a name your price game.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
It's Coming Soon
So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington
& @TheMediocreMakers ![]()
Living room test
Tempo Katana Expert+ Hope you all enjoy!











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