If you thought Insanity Difficulty in the current release version is difficult, just wait until you try Insanity difficulty in the remastered version when it comes out, its way more difficulty.
Next up
Well this is looking pretty good, hope you all enjoy this little image.
Vintage Bonnie by @Battington
& @TheMediocreMakers ![]()
The table and chair models are by @dot-e26
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This is a comparison Image from lowest graphics setting to highest graphics setting
Side Note: there is no RayTracing in this comparison image or the game itself
It looks like you guys want this to be a name your price game.
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Here is a small teaser trailer for the outside of Fazbear's Pizza, this was originally created to show of the sign model I made, this will be part of the gameplay, but its still a WIP, hope y'all enjoy! Vintage Freddy by @Battington
& @TheMediocreMakers ![]()
Lockdown is free for a while
Sale ends on Dec 16th
You can claim it here https://jangomango2001.itch.io/lockdown
Here is a look at the new reworked Lobby area, also just to give context to how big this game will be, I did a final count, and (not including levels such as the lobby, main menu, or You Died levels) this game will contain 40 total playable levels.
It's Coming Soon
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?












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