Game
It's a Cube
2 years ago

This is a double-changelog listing all major changes since version 1.2.1 because I didn't post a changelog article for version 1.3 and released 1.4 on November 3rd. I have no excuse for this, I'll just directly say it. I'm sorry.


What's changed since 1.2.1 (see Changelog.txt in either or both downloads for more details):

- Added a point light that changes color with the ground.

- Modified the ground materials to be a bit easier to look at

- Added a tutorial page that's accessible from the main menu

- Other technical improvements as always



0 comments

Loading...

Next up

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.

I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.

I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.

OKAY, here's it ACTUALLY finished! Quite happy with how this turned out, actually! I've drawn this sprite in 3 layers, the wings, the elytra, and the body, which will make animating this thing a lot easier when I get onto doing that.

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!

The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.

Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!