Game
It's a Cube
3 years ago

This is a double-changelog listing all major changes since version 1.2.1 because I didn't post a changelog article for version 1.3 and released 1.4 on November 3rd. I have no excuse for this, I'll just directly say it. I'm sorry.


What's changed since 1.2.1 (see Changelog.txt in either or both downloads for more details):

- Added a point light that changes color with the ground.

- Modified the ground materials to be a bit easier to look at

- Added a tutorial page that's accessible from the main menu

- Other technical improvements as always



0 comments

Loading...

Next up

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

My next project! It's still in the early stages of development, but I have a tech demo available for download.

Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!

I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.

Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.