Game
Tales of Alurium

5 years ago

This is how I feel making cutscenes for #TalesofAlurium...

At least I'm almost done with one of them! #gamedev #indiedev #videogamedesign #pixelart




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The battle system is pretty much at a point where I can afford to take a break from it (for now, since it's actually playable), which means it's time for the first battle of the game - a boss battle with a VERY pissed off demoness! #gamedev #pixelart

It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign

too late for the prompt but for #Demon i drew Charlie!

A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign

This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames