Next up
week: 2 remade the rhythm system in c#. integrated FMOD in gdscript. most of the work is backstage so nothing much to see, will also work on the sprites later. pausing development on hellboxer to work on a gamejam project. #HellBoxer #action #music 


The GameJam ended! After I scrapped my previous idea for the new one, I only had a few days left till the deadline, so this game remains unfinished. Will put it on GameJolt after working on it a bit more after the jam voting ends https://reeqa.itch.io/anybody
week: 3 of switching from #unity to #godot. Resumed HellBoxer! I have been loving godot. Implemented edge detection in c# and working on a command line interface to test stuff out in a build.
Project #HellBoxer #action #platformer #rhythm #music 


Ha! Heh! Heh! Ha! It's over!
week: 1 of switching to #godot from #unity. Learning the engine and working on Project: #HellBoxer 

#platformer #rhythm #action #adventure #music
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.















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