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This is the player character from an action, platformer game I have been working on, where the player must punch on beat. Project: HellBoxer. 
#platformer #action #rhythm #music
The GameJam ended! After I scrapped my previous idea for the new one, I only had a few days left till the deadline, so this game remains unfinished. Will put it on GameJolt after working on it a bit more after the jam voting ends https://reeqa.itch.io/anybody
week: 3 of switching from #unity to #godot. Resumed HellBoxer! I have been loving godot. Implemented edge detection in c# and working on a command line interface to test stuff out in a build.
Project #HellBoxer #action #platformer #rhythm #music 


week: 2 remade the rhythm system in c#. integrated FMOD in gdscript. most of the work is backstage so nothing much to see, will also work on the sprites later. pausing development on hellboxer to work on a gamejam project. #HellBoxer #action #music 


Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Strange Umbrella














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