Next up
week: 2 remade the rhythm system in c#. integrated FMOD in gdscript. most of the work is backstage so nothing much to see, will also work on the sprites later. pausing development on hellboxer to work on a gamejam project. #HellBoxer #action #music 


The GameJam ended! After I scrapped my previous idea for the new one, I only had a few days left till the deadline, so this game remains unfinished. Will put it on GameJolt after working on it a bit more after the jam voting ends https://reeqa.itch.io/anybody
This is the player character from an action, platformer game I have been working on, where the player must punch on beat. Project: HellBoxer. 
#platformer #action #rhythm #music
week: 3 of switching from #unity to #godot. Resumed HellBoxer! I have been loving godot. Implemented edge detection in c# and working on a command line interface to test stuff out in a build.
Project #HellBoxer #action #platformer #rhythm #music 


It's Halloween! let's talk about SCARE.
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-














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