2 years ago

week: 1 of switching to #godot from #unity. Learning the engine and working on Project: #HellBoxer #platformer #rhythm #action #adventure #music




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The GameJam ended! After I scrapped my previous idea for the new one, I only had a few days left till the deadline, so this game remains unfinished. Will put it on GameJolt after working on it a bit more after the jam voting ends https://reeqa.itch.io/anybody

week: 3 of switching from #unity to #godot. Resumed HellBoxer! I have been loving godot. Implemented edge detection in c# and working on a command line interface to test stuff out in a build.

Project #HellBoxer #action #platformer #rhythm #music

week: 2 remade the rhythm system in c#. integrated FMOD in gdscript. most of the work is backstage so nothing much to see, will also work on the sprites later. pausing development on hellboxer to work on a gamejam project. #HellBoxer #action #music

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

This is the player character from an action, platformer game I have been working on, where the player must punch on beat. Project: HellBoxer. #platformer #action #rhythm #music

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Zombie in action! #GameDev #Art #PixelArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!