Game
Breakfast for Doctor Dankworth

7 years ago

This is what I did today (picture from Tiled). It still needs to be tested, though.

My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.




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New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained

Version 1.0.0 released

This is the main (stable) release.

Here's some #art. You don't have to thank me.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.