…yeah. There was a typo spotted by TheHysteriaMan, so the newer version has that fixed. If you don’t want to tranfer your old saves, just replace the Scripts folder instead.
Oh, and the newer EXE has more frequent item drops. Just saying.
Still, thanks for your support, everyone. I’m glad you guys like it… I think.
Next up
There. MUCH better.
In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.
...and here's the wind-up frame.
It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.
Also, now I have incentive for guns, but probably need a fourth button for punches only.
You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.
Thankfully, it'll be the ONLY sequence like this.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.
I never said perspective was my strong suit, but I'll try, anyway.
It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.
Well, I was looking through some old files, and found some cool stuff.
Apparently, there are only three time zones between Brazil and the UK.
So, I might as well add some clouds and rain.
It's taking me some time to figure out all this 3D nonsense, but it all seems to work.
Each one of those robots can launch twelve missiles from the background, and you have to dodge them.
...yes, it's small, but I decided that the boss for the second-to-last level should be inspired by the final from Mischief Makers.
Sadly, there are only so many ways to draw a mech's head, and Megazords take too many cues from Transformers.
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