Game
Dragonian: The Imbalance of Sierr
10 years ago

This... isn't exactly a bug fix.


…yeah. There was a typo spotted by TheHysteriaMan, so the newer version has that fixed. If you don’t want to tranfer your old saves, just replace the Scripts folder instead.
Oh, and the newer EXE has more frequent item drops. Just saying.
Still, thanks for your support, everyone. I’m glad you guys like it… I think.



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When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.

It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.

What this guy has to do with both, figure it out.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

Well, I was looking through some old files, and found some cool stuff.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.