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We spent some time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall. And now, it's time for enemy turns!
If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!
#ScreenshotSaturday First look at our game's combat system! Here's two of the few different ways you can defend from enemy attacks! #MarioandLuigi #SuperMario #JRPG
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward. #marioandluigi #screenshotsaturday
Have you seen our adorable robot assistant, Plink? The helpful guy will be at your beck and call any time you need to use an item, save, manage your gear, or anything else! Here's a look at our pause/menu screen!
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
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