![](https://m.gjcdn.net/video-poster/900/10175237-jqpgiaig-v4.webp)
Next up
I created a spiritual successor to Donkey Kong Jungle Beat in Unreal Engine 5 which can be played with the DK Bongos.
Download it for free:
https://gamejolt.com/games/bullbeat/733478
Full Devlog Video:
The shockwave is activated through the clap sensor on the DK Bongos
The bull rush will catapult you forward and allow you to break through gates
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
Might still need to adjust some values...
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
Turn on 🔊
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
Trying out lane switches in the actual level for the first time
the curtains of reality
Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.
2 comments