
Next up
Might still need to adjust some values...
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.
I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Nanite—just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.
Timing a block correctly will stun and slow down the enemy
"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer
I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled
I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg
The shockwave is activated through the clap sensor on the DK Bongos












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