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Game
Paths of Rage
4 years ago

This project started as me finally trying out what Unreal Engine can do with 2D, but after seeing the nice result of Sprites in a stylized 3D world I decided to start making a side scrolling beat 'em up with this style.
Stay tuned for more updates.




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I created a spiritual successor to Donkey Kong Jungle Beat in Unreal Engine 5 which can be played with the DK Bongos.

Download it for free:

https://gamejolt.com/games/bullbeat/733478

Full Devlog Video:

https://youtu.be/P1GlOq81TZ4

I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA

I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

The shockwave is activated through the clap sensor on the DK Bongos

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4

I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg

Living room test

Trying out lane switches in the actual level for the first time