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Game
Paths of Rage
4 years ago

This project started as me finally trying out what Unreal Engine can do with 2D, but after seeing the nice result of Sprites in a stylized 3D world I decided to start making a side scrolling beat 'em up with this style.
Stay tuned for more updates.




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Might still need to adjust some values...

Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4

I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Trying out lane switches in the actual level for the first time

Timing a block correctly will stun and slow down the enemy

He is watching...

I created a spiritual successor to Donkey Kong Jungle Beat in Unreal Engine 5 which can be played with the DK Bongos.

Download it for free:

https://gamejolt.com/games/bullbeat/733478

Full Devlog Video:

https://youtu.be/P1GlOq81TZ4