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I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA
Timing a block correctly will stun and slow down the enemy
I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled
final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)
Trying out lane switches in the actual level for the first time
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The shockwave is activated through the clap sensor on the DK Bongos
I made a tutorial about 2D Melee Combat in Unreal Engine 5 :D https://youtu.be/JCdRe4kC3FM
В процессе
In progress
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
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