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187
Game
Paths of Rage
4 years ago

This project started as me finally trying out what Unreal Engine can do with 2D, but after seeing the nice result of Sprites in a stylized 3D world I decided to start making a side scrolling beat 'em up with this style.
Stay tuned for more updates.




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I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg

I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled

Trying out lane switches in the actual level for the first time

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw

The bull rush will catapult you forward and allow you to break through gates

Timing a block correctly will stun and slow down the enemy

Рада сообщить, что я начала работу над ремейком моей ретро-хоррор игры Rainwater Drainage. Это будет современная версия с улучшенной графикой, атмосферным звуком и более глубоким геймплеем, сохраняя при этом дух оригинала начала 2009 года.

The shockwave is activated through the clap sensor on the DK Bongos