Game
JICE

3 months ago

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.




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Wire now can grab enemies, to make it easier to shoot them up close!

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

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Snag a new avatar frame and a sticker pack or two!

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An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.