24 days ago

This was a last minute piece for #SproutFight2025

I made a pond with a frog in it




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For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

For day 860 of coding, I made the south exit for the forest

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 862 of coding, I made the resources' hitbox visible when debug is on

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

@ThatArtisan is a Jolter to Watch, pixel artist, and animator! Follow @ThatArtisan before the quest ends on May 27 and you'll get Coins!

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in