This week, for #ScreenshotSaturday, a peaceful waterfall amidst the chaos of Paradox Vector.
Play the demo to find out how the water gets all the way back up there. You may be surprised!
Next up
#gamejoltart Another painting, this one in oils. I designed this in a 3D software before printing it and hand painting all the colors and patterns by hand. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
#screenshotsaturday I bring some images of the alien city in #StarExplorers. The testing branch has a big update, and the game is currently on sale too!
#gamedev #boomershooter #RD2020 #procjam
https://store.steampowered.com/news/app/502720/view/521682740735…
Updated to Version 6.0 There are some new surprises! Check out the free demo :)
For #screenshotsaturday, I wanted to share some great news about Paradox Vector. It has made it to the Top 100 on IndieDB! Please vote and share to help it win! https://www.indiedb.com/games/paradox-vector
A new Anomalies record has been released! https://mkschmidt.bandcamp.com/album/anomalies-oddities
Paradox Vector - Version 1.0 is ready!!! https://gamejolt.com/games/Paradox_vector/395949
#gamejoltart Here is another excerpt from a painting. These were both done way back in 2005. They are based on photos I took in a German castle. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
I've been working on updating more levels recently. Progress is slow, but should be more steady from now on ... here is the current one I am working on. You can see that I took the old, tile based level, and I am just drawing over it.
I have been revising the story for Paradox Vector, drawing on the work of H.P. Lovecraft to give it more depth, and to guide the next steps in terms of creature and environment design...
0 comments