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TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Stylized Mangle (Broken ver)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Created a texture based depth shader for the face ^^

Added food

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^