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TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^

(Behind the scenes included)

I'm really happy with how I got them to almost look like cut-outs in 3D!

Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^

I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)

Crazee Dayzee 3D Model ^^

(With behind the scenes)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Your worst nightmare is alive ... Coming soon !

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).

Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.

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GO MY BALLOON FISH

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