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Game
TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Added food

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Created a texture based depth shader for the face ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added some different camera options in the game for preference!

Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

Working great on steam deck!