Next up
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
Added food
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Created a texture based depth shader for the face ^^
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added some different camera options in the game for preference!
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
Working great on steam deck!



















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