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TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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Been adding more enemies / characters to the game! Having a lot of fun with these! (still only sharing cropped screenshots for now! I might reveal what the game actually is sooner than expected though if everything goes well!)

Created a texture based depth shader for the face ^^

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

here's a model evolution for Charlotte now that I've revealed the new model!

amazing how much she's changed since 2023

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!

Added food