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TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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NEW RELEASE:

Scruffy Gets STRUCK by a Meteor!

https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…

This is a short and simple game I made for @MrFreaks 's FreakJam 3! ^^

Control Scruffy! Avoid the

m e t e o r s

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Working great on steam deck!

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Added some different camera options in the game for preference!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Created a texture based depth shader for the face ^^