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TEAM SLAY-BELLS
1 year ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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ArtFight attacks - week 1:

Jack O' Diamonds - Arrietty

Sticky Funnybone - SuperFreaksDev

Daphne - Caffeinerabbit

Tricky O'Possum - possqueen

Old Tiki - Riegal25

Eris Altair - EngineerKappa

M Song - ♡ kxjinli

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

I did some sprites for Elitor ^^

(The Deltarune OC I designed earlier)

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

working on the new skybox!

It animates now!

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!