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TEAM SLAY-BELLS
2 years ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




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Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^

I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

The corruption changes everything it touches.

Everything except Mako

#indiegame #steam

Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

Added some different camera options in the game for preference!

A hand-painted world full of spirits, secrets and quiet magic.

This is Seina: A Tale of Spirits. 🌿

#gaming #indiegame

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!