7 months ago

Thumbnail mockup, if gamejolt allows bigger upload size by time of release game will be available here by start 2024 else will be published to steam.

Any feedback welcome.




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#ProjectXYZ #CeeJay, this is the main protagonist for the game but similar to watchdogs you will be able to play as any NPC once they have joined your crew (crew system to allow different player characters).

#ProjectXYZ | DevLog#8 | Parkour System

Added core parkour system to allow the player to explore the world with more realism, scale over fences, walls, climb up to the rooftops of buildings and more.

Over x25 Feral Animals to setup for the game heres a preview of a wild bear, can be hunted for meat or just killed

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Updated Pause Menu & Inventory UI, will now feature full drag and drop looting support etc

πŸ₯³The Highrise Game Jam has begun! πŸ₯³

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! πŸ’ΈπŸ’ΈπŸ’Έ

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

Starting work on the city buildings for my open world zombie survival game, will feature all typical districts found in a city.

Buildings will feature full or partial interiors and will be sold on itch.io in packs.

x75 town buildings wip.

Zombie Crowds Test, (non aggressive x150 cluster)

Zombie Animals next.

πŸ₯³ The Highrise Game Jam is Underway! πŸ₯³

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

#ProjectXYZ | DevLog#9 | Swimming PT1/2

Added swimming system into the game to allow the player to fully explore under the water areas, this is the 1st of 2 part setup next will need to add sfx, particles and refine the movement.