Game
Soul OPs: RETRO Boss Rush ANNIVERSARY


20 days ago

Tidbits n stuff before i start working on the game again


Lowkey one of the hardest parts abt working on this game is song choice cuz ill have a song i really wanna use but then remember ((SOME)) people will call it trash or its just copyrighted. Other image here was the potential NightDust theme.. which is cool... Shattered Dream's theme wouldve been 'Dance of Life' by Maretu or something with that kinda feel. This game doesnt have a copyright option so that kinda js aint possible.

Also, keep in mind I have had and still have the names of the sanses used in the hardmode waves as well as nearly all other character slots . If you suggest something, I probably won't add it unless its really good (and original...)

Another thing, someone told me that SORBR is the only soul ops game out there that doesnt have characters from other multiverses (Ex. Touhou, JJK, JSaB)... Honestly, the thing about that is, a lot of attacks in sorbr are based off other games I make which are based off other media. For example, a lot of Nightmare Sans's attacks are direct copies of Seek from Ridiculously Bad Doors and Horror Sans's beartraps are based off Piggy. I don't plan to add any exterior characters, not even as a joke. I can't draw and I wont use my skill for that kinda stuff.

Though, its obvious I won't finish all 16 waves in time, so if theres only 10 or under by 2027, I'll just shorten it down to 10 or 12 idk.

For my Scarlet Conquest fans, I'm just planning the rest of the update while being productive since I only had the ideas in my mind without actually making them.

[Also, since this post is getting pinned, the previous post is pretty important so: Guys, for the ones that still have their original sorbr files, make sure to download your save files to your devices before trying sorbr:a incase of an unintentional data wipe..]



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First 47-ish seconds of the I Wanna Be the MHC Avoidance https://youtu.be/-ecihjmJxVg

v6.8.15 is out... now I have to go back to working on that stupid sans game uaghhhh

https://youtu.be/6uQCpcIHxYE Pestidust's movement is different from the others ooooo he has intelligence ooo (i need to remember to add freezing for this guy lol)

Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho

Pestidust's face icon

NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

Yo mans i do NOT have the time to work on this side game. weeks of work usually equal 1 minute of gameplay and the gameplay itself is pretty ahh. Maybe someday but not today

v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)

Edit: the only bug is that ur inventory doesnt change after removing error's buff