Next up
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
I just published my first monthly recap! Learn about what I've been up to this past month: https://www.youtube.com/watch?v=iBAzI2cVxxU
Gnarly things are in the works for RADICAL SCRABBLE
We're jamming this Ludum Dare!
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
What? You're not following RADICAL SCRABBLE on Game Jolt? You won't regret it - add the development of a seriously sweet project to your feed!
Nothing we vikings like more than having options! A bigger ship, bigger dance floors, a tree, you name it!
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This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
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