Game
Super Mario Bros Lethal Impact
1 year ago

Time to explain

I have been busy with personal issues and other projects, so I have not been able to focus on this project, I want to inform that if I do not manage to finish what I expected, I will release a demo with only 2 levels, thanks 4 reading.




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If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

im confused about who is saying that, Luigi or Luigi...

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

H O W

it's been less than a day an already have more likes and views than the others WIP videos

Smol background 4 castle section of MIND level

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI