Game
Super Mario Bros Lethal Impact
1 year ago

Time to explain

I have been busy with personal issues and other projects, so I have not been able to focus on this project, I want to inform that if I do not manage to finish what I expected, I will release a demo with only 2 levels, thanks 4 reading.




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Next up

Plantern and Cactus rework

Finally managed to add custom animations

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Explode o Nut

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

New plants for the mod (no, i will not replace fume shroom, both plants will be included).

im currently working on the shading, i never made this type of shade lmao.

👀

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

im confused about who is saying that, Luigi or Luigi...