Game
Hubris: A Machine's Halo
5 years ago

Time to vote again!
Each area will have at least:
3 enemies
2 weapons
1 special feature (unique to the area)


  2 votes Voting finished



2 comments

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Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Don't mind me. I'm just sneaking in through the ventilation.

Chapter 2 - In Progress

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Tall Mutants don't go down so easily.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)