Game
Dragonian: The Imbalance of Sierr
10 years ago

Tired of climbing that Mountain?


Hello, again. For those of you new to the site, Dragonian is a Zelda-like game for Windows computers.

Anyway, the point is, there’s a certain dungeon near the end… and at the end of that dungeon, there’s a big, nasty boss. Since that particular dungeon is so frustrating, I’ve added a few things for your convenience so you only have to go through it once.

…namely, a save point, and the Fairy there actually doing something.

Also, I’d better note that I may consider making games for sale on GameJolt, so I’d better ask: What kinds of games that I make are worth selling?



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Well, I was looking through some old files, and found some cool stuff.

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

No, this is not the final boss. This is the boss of the last mainline level. There's a difference.

Also, I'm so glad I can pull off stuff like this. There'll be two more forms, though.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Also not the final boss. Again, I may have gone a bit too far in a few places.

Now that the rigs for this boss are done, I'd better get around to animating them.

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.