Game
Dragonian: The Imbalance of Sierr
9 years ago

Tired of climbing that Mountain?


Hello, again. For those of you new to the site, Dragonian is a Zelda-like game for Windows computers.

Anyway, the point is, there’s a certain dungeon near the end… and at the end of that dungeon, there’s a big, nasty boss. Since that particular dungeon is so frustrating, I’ve added a few things for your convenience so you only have to go through it once.

…namely, a save point, and the Fairy there actually doing something.

Also, I’d better note that I may consider making games for sale on GameJolt, so I’d better ask: What kinds of games that I make are worth selling?



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When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I'm gonna give this game an animated billboard.

Yes it IS unusually low-res, just like real billboards.

Well, I was looking through some old files, and found some cool stuff.

Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.

Samantha is a doctor (not a nurse) and Timmy's godmother.

Little Timmy is the last surviving Warren.

The Warrens owned Pinafore, and she took care of their summer home.

Not the most mindblowing thing I've done so far, but I wanted to try it out.

That frizzy hair is easier to draw by hand than in pixel art.

While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.

That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.