Game
Dragonian: The Imbalance of Sierr
10 years ago

Tired of climbing that Mountain?


Hello, again. For those of you new to the site, Dragonian is a Zelda-like game for Windows computers.

Anyway, the point is, there’s a certain dungeon near the end… and at the end of that dungeon, there’s a big, nasty boss. Since that particular dungeon is so frustrating, I’ve added a few things for your convenience so you only have to go through it once.

…namely, a save point, and the Fairy there actually doing something.

Also, I’d better note that I may consider making games for sale on GameJolt, so I’d better ask: What kinds of games that I make are worth selling?



1 comment

Loading...

Next up

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

Well, I was looking through some old files, and found some cool stuff.

I might have gone too far in a few places, and not enough in others.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.