Game
Dragonian: The Imbalance of Sierr
10 years ago

Tired of climbing that Mountain?


Hello, again. For those of you new to the site, Dragonian is a Zelda-like game for Windows computers.

Anyway, the point is, there’s a certain dungeon near the end… and at the end of that dungeon, there’s a big, nasty boss. Since that particular dungeon is so frustrating, I’ve added a few things for your convenience so you only have to go through it once.

…namely, a save point, and the Fairy there actually doing something.

Also, I’d better note that I may consider making games for sale on GameJolt, so I’d better ask: What kinds of games that I make are worth selling?



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Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Well, I was looking through some old files, and found some cool stuff.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Shocking.

Positively shocking.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.