Game
The Kostas Vs. Thanos Game
10 months ago

TKVTG PATCH NOTES (v2.00)


Multiple fixes and improvements have been made including a reworked gameplay, visuals and much more

A new patch for The Kostas Vs. Thanos Game patch (v2.00) has begun rolling out across PC and Android.

Here are the changes that will be made with this patch:

  • The game has been completely overhauled from the ground up, using the most up-to-date version of GameMaker

  • New characters have been added for Play mode, which include the following:

    • Old Kostas

    • Kostas

    • Mastered UI Kostas (MUIK)

    • WildFireSpark (Hirushi)

    • Dalkano (Enda)

    • Exetior

    • Sark

  • Characters now differentiate from each other thanks to unique statistics, such as SPD (Speed), STR (Strength) and DFS (Defense). One digit is the minimum, while three digits are the maximum possible

    • One digit of SPD equals to a minimum speed on movement and attack, while three digits of SPD equals to a maximum speed

    • One digit of STR equals to minimum damage caused to the opponent (1 HP), while three digits of STR equals to maximum damage (3 HP)

    • One digit of DFS equals to maximum damage when being hit (3 HP), while three digits of DFS equals to minimum damage (1 HP)

  • The game now features an autosave system, which will be key to progress throughout the game

  • A brand-new settings menu has been added, where you can change Background Music (BGM) volume, Sound Effects (SFX) volume, resolution and data management

  • Game pad support has been implemented and is functional throughout the game

  • Music for title screen and menus have been changed, featuring new compositions by Tetrachromatic/Cageaboom1

  • Visuals have been reworked to feature a nicer and appealing look while playing

  • Discord Rich Presence (DRP) support has been added for PC players

  • Menus can now be navigated with both keyboard and mouse

  • Overall difficulty has been considerably reworked to give a harder challenge for players

  • In-game cutscenes for Impossible mode have been reworked, counting in with story behind to keep the player within context

  • Controls for mobile players have been overhauled for an overall better experience

  • Optimized the opponent's movement

  • Fixed an issue where diagonal movement would result into a faster movement speed

  • Fixed an issue where some PC players could be stuck with a low sleep margin, causing the game to go above 60FPS and thus almost making it impossible to play

  • Fixed an issue where Android players could get out of the room while playing, making them have an unfair advantage

  • General Optimization

  • General Stability Improvements

  • Various Minor Fixes

Another patch is expected to roll out in the following weeks to implement fixes to some known bugs.



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