5 years ago

Tldr: structs are broken. This line of code will randomly not compile after compiling a part with a struct. Also... NO... THERE IS NO CONSISTANT FIX... ITS JUST PREY AND HOPE... (I hate unreal sometimes)




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Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

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I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)

He is watching...

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131