Game
TLP
8 years ago

TLP - Week #1 (AI + Doors)


I’ve decided that I will write an update each week, daily is definitely too often… In my opinion, one bigger update is better than few short ones. So let’s start:

  1. AI - In UE4 we have a great component for AI Perception. I’ve decided that I won’t use… why? Everything that is universal will not work as great as system dedicated for selected purpose. In this case, I need only to check if another character is visibility cone. So I wrote my own component and I’m checking this by sphere collision in front of AI. Thanks to the fact that it is a component, I’m also using it in my main character :)

  2. First assets that appeared in game are doors and frame, all assets will be created by Alex and I’m sure that they will be top possible quality. Here is how it looks like:

5d0a2e92dda1a.jpg
  1. Procedural - now we have a fence generated procedurally. For now, they are simple placeholders but it looks something like that:

5d0a2e960daa1.png


0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Terraria

I worked so hard to get all four of them to the end safely, but then...

Szayel Aporro Granz - Bleach

Only true badasses may pass! #conceptart #art #gamedesign

Path of Kami, running around the shrine area

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle