Game
Hello, Neighbor! Reborn
20 days ago

to give a bit of an update


the script for the devlog has been finished. all that remains is to record the voiceover, record the footage in-editor, and edit it all together. currently ive also been working on a script for a rdr2 video ive mentioned if you check my yt community posts, so im flipping between the two currently. it'd be NICE to have the devlog out as a christmas gift of sorts but i have no idea if ill actually finish it in time lol

either way, please know that just because im not constantly providing updates, or you might not see that im working, i assure you i am to the best of my ability! i hope all is well and i hope to see you all very soon :)



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still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

macrowave

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)

how do we feel about the new lighting so far..?

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

new hnr logo :p

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)