Game
Piracy : A pirate creek management game


3 years ago

Today I coded the "trade route" system of "Piracy" ! You can now establish trade routes between different islands you must finish the first expedition to unlock it!

I also coded the pirate law system this allows you to establish the rules of your island




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Piracy ! My pirate island management game (and my school project to validate my fourth year at "Ludus Academie") is finally available for everyone after a year of development.

The beta version of my game "Piracy" is available ! It's a pirate creek management game, set in fantasy world.

I'm a total beginner in pixel art, but I'm pretty proud of the ship animation for the pirate expeditions of my game "Piracy : A pirate creek management game"

I'll keep working on it, but if you have any feedback don't hesitate :-)

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

The Kraken arrives in Piracy!

(I'm a beginner in pixel art, but I'm pretty proud of this animation)

In any case, the second expedition of the game is ready, it's called "The eye of the Kraken", Crustybeard, challenges you to defeat a Kraken...

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Hello everyone! Great news today ! Land in sight my capitan and it is in 3D!

And yes, following a victory during a game jam I won this asset https://assetstore.unity.com/packages/3d/props/low-poly-ultimate…

And so I decided to send the piracy in the third dimension !

What do you think?

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Have a good Boi

I was bored, so... ManutKat.