It felt pretty unbalanced having P2 only usable in fights, so I added it to the timestream sections as well. Still trying to decide whether to recolor it or just make it a different character entirely.
To keep the players together (and prevent potential bugs lol), P2 will warp back to P1 if it goes out of bounds.
Currently, P2 can't enter portals, initiate fights, or collect Hour Fragments, but that's subject to change later.
Of course, there's the new map... where could it lead?
Next up
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS ðŸ˜ðŸ˜ðŸ˜
2 WEEKS LEFT
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Been working on some fun new stuff ;D
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