2 years ago

Took a while to get around to, and it's not very pink (my palette doesn't have one), but I'm happy with my Cactus to Dragonfruit Coffee pipeline!

Based on a recipe by @unicornface

https://gamejolt.com/p/cheers-to-you-awesome-people-of-game-jolt-here-are-a-few-dri-vsvafapr
#goblins #gamejolt #farmingSim #farmingRPG #soloDev




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Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?

DING!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

WOO!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.