Next up
Did a decent rework of how Goblins act when trapped in a walled off area. Previously they'd just teleport out, now they only do that if they're in an object. They now try to recalculate a path, as well as having different path size options.
Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
Happy Glorious 25th of May, and a Happy Towel Day!
GNU Sir Terry Pratchett.
GNU Douglas N. Adams.
You are both missed.
I hope you all have an amazing day, please look after yourselves and most of all. Don't Panic.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Yea! Rebuilt the Eating/Reaction system!
Now the Food has a direct effect on the reaction instead of it being random.
Testing Player eating:
Carrots = Unhappy
Baked Banato = Angry
All other food = Happy
Next I need to swap that to NPC likes/dislikes
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Added Melons! So round and firm!
0 comments