Next up
Button/action bar and the health indicator are in place
Starting on the User Interface, cooldown attack buttons to begin with
Hex navigation, transitions, and stuff!
A closer look at the loot crates. Yes... Loot crates.
Can now select tiles!
Orientation is wrong, but the base is almost done!
Fixed hex grid base
Terrain coloring is a thing now! I love the results on this
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)











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