Next up
A closer look at the loot crates. Yes... Loot crates.
Fixed hex grid base
Starting on the User Interface, cooldown attack buttons to begin with
Trees and Rocks randomly generated.
Terrain coloring is a thing now! I love the results on this
Can now select tiles!
Orientation is wrong, but the base is almost done!
Button/action bar and the health indicator are in place
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
0 comments