Next up
Hex navigation, transitions, and stuff!
Button/action bar and the health indicator are in place
A closer look at the loot crates. Yes... Loot crates.
Starting on the User Interface, cooldown attack buttons to begin with
Fixed hex grid base
Can now select tiles!
Trees and Rocks randomly generated.
Orientation is wrong, but the base is almost done!
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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