I’m currently working on scores and trophies. You currently cannot achieve the trophies yet, as I am still implementing and working on the browser version. NOTE: You can only achieve trophies and get high scores on the browser version of the game. It might take a while to implement all the trophies. Feel free to have a simple look at them, so you will know what to expect as to finding them. A large portion of them involve simply exploring the game in every possible nook and cranny. The descriptions are your only hints as to finding them. I hid a LOT in this game.
Next up
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Here's another one of the tip pages, to show that I'm not ded lmao:
SCREENSHOT 1
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
2
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
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