Fixed SpringTrap not disappearing during a power out.
Fixed a game-breaking bug where Foxy could never kill you. (shoutout to @TyVanBuskirk
for pointing this out as i didnt catch this in the slightest)
Shadow Lockjaw is now stalled by SpringTrap when she is doing her normal attack.
SpringTrap is now stalled by certain characters.
SpringTrap now stalls Puppet for both attacks.
Animatronics can no longer be flashed through signal lost.
You don't need to have the flashlight on when viewing Foxy's camera to stall him during his special attack.
Sugar is now stalled when viewing Cam 1A after she enters the vent (only if the cameras are on)
Foxy adds 30 frames to his kill timer whenever you flash him during his normal attack.
Weakened Flashlight has been nerfed.
SpringTrap's special attack kill timer has been nerfed.
Fixed an issue where characters could still be unlocked after resetting your save file and/or starting a new game without beating night 5.
Next up
how did bro get here
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
Only one remains to be put into the creation...
Who do you think it is...
Yeah, that's better
Something new...
Somewhere you haven't seen before...
Collection of various renders I've made over the years. Just thought I'd share them here for y'all to see.
They've moved...
remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao
this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header
ill probably redo the thumbnail when 2.0 comes out
so long so long
beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.
(new characters programmed for this build are nightmare bonnie and chica)
next plan for ais is wfoxy and then nfreddy
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