Trying to implement parametrics floodfills in textmode games. Meanwhile got some pretty tests 8). You can play a bit with them here: https://www.adelfaure.net/lab/rx.txt/ (press Enter to trigger random floodfills)
Next up
Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all
Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/
Finally found a way to make slopes!
I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)
Congratulations to @thecatamites , Tommy Tone, and @garmentdistrict for winning The Nuovo Award at GDC 2024 with Anthology of the Killer!
You can play 9 "of the Killer" games RIGHT NOW at https://gamejolt.com/@garmentdistrict/games
having fun with a randomizing function
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
Textmode portraits
Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements
This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !
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