Trying to see how many of these lesser enemies I can take on at once before feeling overwhelmed :D. Whatever number I end up at, I'll make it a bit less cuz I know that players won't be as good initially lol #superspaceclub #screenshotsaturday
Next up
π¨ NEW TRAILER ALERT π¨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
When things get hit, they now flash. Also, gotta love a chain explosion. #superspaceclub
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage. #superspaceclub #gamedev
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this π
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious ππ½
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
This is Super Space Club β A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
0 comments