At first, I had thought to make it visually look like a spherical barrier, but then I ended up landing on a more graphical take. It felt like it fit the overall style that I've been going for a lot better - this hybrid of low poly and graphic.
What do you think?

I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage.
#superspaceclub #gamedev
Next up
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
New #profilepic who dis?
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.










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