At first, I had thought to make it visually look like a spherical barrier, but then I ended up landing on a more graphical take. It felt like it fit the overall style that I've been going for a lot better - this hybrid of low poly and graphic.
What do you think?

I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage.
#superspaceclub #gamedev
Next up
New #profilepic who dis?
Working on transitions for #superspaceclub! Happy #screenshotsaturday!
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
I've been cooking with @Goldguy0710
The current state of the Super Space Club title screen. I'm almost positive it'll change again at some point, but this is where we're at! Got some nice background blur going on and very minimal UI.
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