2 years ago

Tyke




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The game was supposed to be on Clickteam, but since the limit in memory, keeping large amount of animations is a bit problematic, so I might switch to other engine. Here is how it looked

Start to understand unity more

getting ahold of unreal

popgoes evergreen but better

FIND ME .... MICHAEL!!!!

Monkey

Something happened

when there was one

#FNAF

Trying out liminal space vibe. Any feedback would be appreciated