Game
UNKYS.exe
2 years ago

UNKYS.exe v2.0 - Final Content Update


-The game now has a true ending.

-Added a new unlockable game mode.

-Added a new difficulty mode to each level.

-Added new collectible easter eggs.

-Added new unlockable trophies.

-Added new random events to every level.

-Fixed a text error in the SUNKY Instructions.

-Fixed an issue where BUNKY & TUNKY's AI would break if they spotted the player immediately upon spawning.

-Fixed an issue where AI would occasionally get stuck in the TUNKY level.

-Fixed an issue where SUNKY would fail to respawn in certain instances.

-Fixed an issue where the player could lock into a sprint, a lean or a shoulder peek if holding down the appropriate control while pausing the game.

-Fixed an issue where the player could exploit a door mechanic to escape TUNKY easily.

-Fixed an issue where BUNKY could get stuck on a wardrobe after breaking open a door and seeing the player or after sabotaging the player at the BUNKY statue.

-Removed one of BUNKY's phone calls.

-Removed one of the plank-breaking sounds.

-Reduced fade-in times for audio and camera in every Checkpoint and Retry map by one second.

-Reduced the eye height of BUNKY Crazed, making it easier to avoid getting caught.

-The player must now be in the line of sight of BUNKY Crazed for at least 0.5 seconds before they're spotted.

-Increased the amount of time the player has before SUNKY kills them in Hide-and-Seek Mode.

-Replaced light flickering sounds.

-Renovated TUNKY's kitchen.

-Changed BUNKY's rug.

-Changed the "pick up hammer" sound so that it actually sounds like you're picking up a hammer now.

-Reworked the random events system across all levels.

-Remastered the ambience that plays while inside of TUNKY's house or SUNKY's library.

-Further muffled and increased the volume of all audio that spawns on a different floor from the player in the SUNKY map.

-TUNKY, BUNKY and SUNKY can now destroy floating chairs.

-SUNKY now giggles more frequently when in Hide-and-Seek Mode.

-Quitting through the pause menu no longer removes the VHS overlay during fade-out.



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