I've updated the API, but this time there are no new features, but instead I've added "Assembly Definition Files" (*.asmdef).
With these files the GameJolt API resides in it's own assembly.
This will improve the build time of your game, because this package will no longer be compiled if you change something in your own code, but instead it will only be compiled if you actually make changes to the GameJolt API.
If you're already using Assembly Definition files, you need to add a reference to the `GameJoltRuntime`.
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