Game
Unity API
5 years ago

Update 2.5.4


I've updated the API, but this time there are no new features, but instead I've added "Assembly Definition Files" (*.asmdef).

With these files the GameJolt API resides in it's own assembly.

This will improve the build time of your game, because this package will no longer be compiled if you change something in your own code, but instead it will only be compiled if you actually make changes to the GameJolt API.

If you're already using Assembly Definition files, you need to add a reference to the `GameJoltRuntime`.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Why walk when you can jump?

brung back my old oc plus a new one

...they don`t have names yet tho