[Update #22]
- Added a particle manager so we can manage and control particles more easily;
- Updated the particles of the AOE, Basic and Sniper towers to the newer version;
- Created Start Menu and Main Menu UI;
Next up
We're proud to present our new logo designed by our amazing artist LinceSensei and presented by P-bot also designed by him!
We really love it!
What do you think about it?
Hey Listen! It's #BetaTime ! As we approach the end of the year we have also been reaching ever closer to a beta version of the game! But what does this mean you might be wondering? Well it means that pretty soon, (continued in next post)
Here's a showcase of all of our new menus! They're fully functional and implemented! (except for the levels menu, that's the OLD version)
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
Hey guess what, our game's beta is almost done! Here's some gameplay of what we have so far!
[Update #18] - Added New Enemy Model for the basic enemies;
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
[Update #15] - We have updated the models for the basic and rapid fire towers! And we have also added the first new tower category the Sniper Towers!











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