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Padoru Rally 3.15 is here!
This update brings one of the most asked features, FIRST PERSON MODE! Also a drone mode where the camera follows the car!
I also made some optimisations to the shaders, so the graphics may look a little different. Happy driving!
Update 2.14 (And 2.15) Late patch notes!
Huge performance and balance changes! Lights and 3D models have been reworked to make the game 4x less heavy to run, and the scoring system is now the same across all platforms. Even the tiny Jelly can manage! :)
Hello, long time no see! I started to develop a new update (3.0) for Padoru Rally! It will probably be released in Q2!
Also, unfortunately I had to remove the WebGL version, as it had some critical flaws that need to be fixed.
I built and uploaded a WebGL version of Padoru Rally, so it is now also playable in your web browser! Just press the Play button, and you can play without downloading!
Update 2.00 is now LIVE!
This update includes a new race track: The City with 6 new cars to unlock! Also new mechanics, graphical upgrades and lots of reworked code for a performance boost!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game modelπΏ
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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