In this update i balanced the weapons and stats a bit. I also gave ur little blue robo buddy some more importance. Now hes hacking the teleporter and you now dont have to find and kill all enemies :). The last week was full of small patches like some more particle effects and a new collision detection for the player … hopefully i get this work for the bullets as well :D.
If u have any suggestions pls let me now in the comments :)
sry for bad english :P
Next up
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
2d lighting experiment
Path of Kami, running around the shrine area
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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