3 years ago

UPDATE - Long Time No See

Hi, it's been way too long since we've posted anything here so we thought we'd drop a quick post to explain a few things at let people know about the latest in our game dev journey.

More below or follow us @BITBREW


Wow, 7 months really flies. Going into lockdown we were super excited start learning game development, working on our game 'Two Can Do'. It was great to see people enjoying the art and the demo however the mortal enemy of any game dev soon struck.... FEATURE CREEP!

With little game dev experience the game was slowly becoming unmanageable with enough spaghetti code to feed a small army. Following the end of the lockdown progress soon ground to a halt with little time for development.

All is not lost however. Since then we have spent time improving our development skills and are super excited to announce our transition over to @BITBREW where we are working on our new project, 'Skullduggery'!. This transition felt right and we hope to tackle this new project better equipped than we were with 'Two Can Do'. We may come back to 'Two Can Do' in the future but for now we're excited to continue our journey through the development of a new game.

Let's beat the feature creep and see this game finished!

AFBROS/BITBREW



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DEVLOG#1 - So it begins...

After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.

DEVLOG#3 - LevelUp!

Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.

DEVLOG#2 - Squash 'n' Squeeze

Time for another devlog! This time we're sharing some animations. To give more life to our squishy friends we've overhauled existing animations and added some new ones such as a fun, bouncy landing animation.

#unity #indiedev

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

Check out the Play Store Page for our first ever game release 'ASTEROID ATTACK'. Don your game face, warm those thumbs up, and get ready for some intense synth-wave action!

https://play.google.com/store/apps/details?id=com.AFBROSGAMES.As…

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

WE LOVE CO-OP GAMES :D

We're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer. This prototype was made in a day for the United Game Jam. Being our first ever jam we'd love to hear what people think.

https://afbros-games.itch.io/two-can-do

Making art for indie games is always great fun :D

We'd love to share some of the art and animations from our co-op platformer 'Two-Can'Do'. We hope you like the fun, squishy art style!

See our devlog for more on the project: https://gamejolt.com/games/two-can-do/511830

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

HI FROM AF'BRO GAMES!

We're really excited to share our first ever game 'ASTEROID ATTACK', now updated to v0.2 with all new POWERUPS. Blast, race and dodge your way past enemies to the pure sound of synth-wave. Check it out at: https://gamejolt.com/games/asteroidattack/503689