Game
Two-Can-Do


4 years ago

DEVLOG#3 - LevelUp!

Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.


HI FROM AF'BROS GAMES

As we turned our focus to expanding our game we thought level design would be the easy part .... Oh how wrong we were .

It wasn't long before we found that our existing method for creating levels, used during the United Game Jam, was extremely inefficient. "But AF'BROS, your only placing blocks in a grid. What's so slow about that". Well, I don't know how we did it but we did it alright! We somehow manged to make building simple, block based levels the slowest and most inefficient process known to man. Really it's quite impressive how bad our method for building levels was

As we slowly lost our minds something had to change! Therefore we recently turned our focus making things more efficient to improve development in long run and hopefully kick things into level building overdrive.

Several changes, such as switching over to Unity's tilemap system, have been an absolute game changer and have allowed us to create and test ideas at a much faster rate. With this improved system we've also been able to experiment with level structure and have been busy testing a variety of level sizes. Larger levels should allow for much more variety compared to the small, screen sized levels we created for the United Game Jam,

We still have a long way to go but with we're now able to focus on level design and progression, starting with some tutorial levels to introduce the basic mechanics of the game. Once we've made sufficient progress we will consider posting a demo build to allow people to test and give feedback on our level ideas.

Keep an eye on the devlog for further updates and news!

ALL THE BEST

AF'BROS GAMES

#unity #indiedev #gamedev #2D



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DEVLOG#1 - So it begins...

After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.

Making art for indie games is always great fun :D

We'd love to share some of the art and animations from our co-op platformer 'Two-Can'Do'. We hope you like the fun, squishy art style!

See our devlog for more on the project: https://gamejolt.com/games/two-can-do/511830

HI FROM AF'BRO GAMES!

We're really excited to share our first ever game 'ASTEROID ATTACK', now updated to v0.2 with all new POWERUPS. Blast, race and dodge your way past enemies to the pure sound of synth-wave. Check it out at: https://gamejolt.com/games/asteroidattack/503689

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

Check out the Play Store Page for our first ever game release 'ASTEROID ATTACK'. Don your game face, warm those thumbs up, and get ready for some intense synth-wave action!

https://play.google.com/store/apps/details?id=com.AFBROSGAMES.As…

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

WE LOVE CO-OP GAMES :D

We're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer. This prototype was made in a day for the United Game Jam. Being our first ever jam we'd love to hear what people think.

https://afbros-games.itch.io/two-can-do

DEVLOG#2 - Squash 'n' Squeeze

Time for another devlog! This time we're sharing some animations. To give more life to our squishy friends we've overhauled existing animations and added some new ones such as a fun, bouncy landing animation.

#unity #indiedev

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

UPDATE - Long Time No See

Hi, it's been way too long since we've posted anything here so we thought we'd drop a quick post to explain a few things at let people know about the latest in our game dev journey.

More below or follow us @BITBREW