Game
Kirby: Wacky Episode
3 years ago

Update on my last post: I may have found a natural solution to some of the gripes I had with this new mechanic, making the video a bit outdated. Won't make a separate post for it, but rest assured it's going to be worth it!




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Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]