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3
6 days ago

Update on the Android port of FlatFormer v4.0


Managed to get some graphics, an input system that does the job pretty well and the camera system also works like a charm!

now all i have to do is to implement the AABB Collision system and add the functionality to load levels directly from the phone's storage like in the PC version

I'm also gonna mention this right now, an iOS port isn't exactly planned at the moment, but if i manage to learn how its API works as well, then there's a high chance it could happen...Although likely only available in AltStore or some ipa file

(i also wanna mention how it's ironic that i decided to actually get into Android coding right when Google decided to do...that...Hopefully that doesn't become much of a hassle)



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Next up

An early look at the Tutorial HTML file i'm making + Some insight on the whole Discord idea from yesterday

(A 'CAT'astrophe World Updates)

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Poll from yesterday had decided 128 Tiles

+Updates to the Editor's UI

i have surpassed 1k lines of code today

i am 99% sure that's not something to be proud of...

The amount of optimization i'll have to do to something like this is gonna be hell, wish me luck

Small update at the default stages + Thinking about how custom levels should be shared

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FlatFormer Engine v4.0 Android Port has been released!

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow